// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
#define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_

#include "dawn_native/ShaderModule.h"

namespace dawn_native { namespace d3d12 {

    class Device;
    class PipelineLayout;

    class ShaderModule : public ShaderModuleBase {
      public:
        static ResultOrError<ShaderModule*> Create(Device* device,
                                                   const ShaderModuleDescriptor* descriptor);

        ResultOrError<std::string> GetHLSLSource(PipelineLayout* layout);

      private:
        ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
        MaybeError Initialize(const ShaderModuleDescriptor* descriptor);

        std::vector<uint32_t> mSpirv;
    };

}}  // namespace dawn_native::d3d12

#endif  // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
